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Contents
Front Matter
Introduction
1.
Fashion Dynamics: Terminology, Components, fashion cycle
2.
Dynamics of fashion
3.
Elements of design
4.
Apparel designing fundamentals - Principles of design
5.
Fashion Design Development
6.
Boutique Management
7.
Fashion Consumer Behaviour
8.
Fashion Portfolio Development - I
9.
Fashion Portfolio Development – II
10.
Fashion Accessories I
11.
Fashion Accessories - II
12.
Types of Garments and Fashion Fabrics
13.
Basics of Pattern Making – Flat Pattern Method
14.
Basics of Pattern Making - Draping
15.
Garment Assembly and Fit
16.
Prototype Development: Children’s baba suit
17.
Prototype Development: Children’s Frock
18.
Prototype Development: Men’s T-Shirt
19.
Prototype Development: Women’s Salwar
20.
Prototype Development: Women’s Kameez
21.
Apparel industry - Importance, status, various departments - sampling, cutting, sewing and finishing
22.
Apparel Industry - Organizational set up - Planning and product selection - production planning and control
23.
Apparel Industry - Structure and Management Practices, Personnel Management
24.
Apparel Industry - Machineries, equipments, mechatronics used automation
25.
Costing
26.
Quality Control- concept, principles, Standards and Specifications, quality assurance, care symbols, standard symbols
27.
Organisations that provide standards – BIS, ASTM, AATCC, BSI, ISO
28.
Industrial Engineering
29.
Computer Application in the Apparel Industry
30.
Computer as a design tool
31.
CAD in Textile Designing
32.
CAD in Garment Designing
33.
Role of Computers in the Garment Manufacture
34.
Apparel Merchandising
35.
Fashion Retailing and Merchandising
36.
Types of Retailing- non-store retailing-peddlers, mail order houses, electronic catalogues, video shopping and home television, internet shopping
37.
Consumers and Retailers, Store Layout and Presentation
38.
Fashion Promotion technique - Advertisements
39.
Fashion Promotion techniques - Publicity, special shows, visual merchandising
Back Matter
Appendix
Fashion designing and apparel industry
This is where you can add appendices or other back matter.